Here's a list of some of the games that have this issue: Flatout 2, Blur, Midtown Madness 2, 1nsane, Carmageddon Max Damage, Age of Wonders 1 & 2, and Titan Quest Anniversary Edition. (there are many more, but I have not made a comprehensive list)
So, I've tried a lot of different setups to test this. Here are some examples:
Tried setting multiple IP's on the same network adapter, and assigned them in Aster.
Tried running the games inside of a sandbox.
Tried installing multiple physical network adapters, each with their own IP, and assigned them in Aster.
Tried using ForceBindIP64 to force individual applications to use a specific IP address
None of these worked. I also tried various combinations of the above.
I'm thinking that the issue is that some of these games do not share the network stack, and that I'm going to need some form of wrapper, similar to ipxwrapper, which will monitor network traffic on an application, and manage the network traffic in a more friendly way. Anyone know if such a beast exists? Are there any plans at ibik to implement something like this?
I have literally tried all of those things to get games to run at Lan Party's (even installing physical adapters ) and come to the same conclusions.
I actually built my desktop around being able to run 4 copies of a game at Lan Parties, ryzen & gtx1080ti
Scrolling Through the Russian Side of the Forums for some answers, apparently it gets way more traffic then the English side.
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