Gamepad problem with Aster and microsoft store games
Gamepad problem with Aster and microsoft store games
Microsoft Store games like Minecraft bedrock for Windows
Tryied with Xbox One Controller, Xbox Series Controller, Playstation Dual shock 4...
in workstation 1: The Gamepad Works fine.
In Workstation 2: the gamepad stop working when the workstation 1 get any input. example: keyboard key, like enter, or ctrl, or any.
we want to play with gamepads/joysticks. help?
Tryied with Xbox One Controller, Xbox Series Controller, Playstation Dual shock 4...
in workstation 1: The Gamepad Works fine.
In Workstation 2: the gamepad stop working when the workstation 1 get any input. example: keyboard key, like enter, or ctrl, or any.
we want to play with gamepads/joysticks. help?
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judyshaver
- Posts: 1
- Joined: Mon Jul 17, 2023 7:22 am
Re: Gamepad problem with Aster and microsoft store games
You can try:
Check if there are any pendingtime shooter 2 Windows updates and install them to see if it solves the issue.
Try resetting or repairing the Microsoft Store.
Troubleshoot your game controller by testing it on the Test tab of the Properties window.
I think that they will be helpful for you.
Check if there are any pendingtime shooter 2 Windows updates and install them to see if it solves the issue.
Try resetting or repairing the Microsoft Store.
Troubleshoot your game controller by testing it on the Test tab of the Properties window.
I think that they will be helpful for you.
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quizzicalbottle
- Posts: 1
- Joined: Wed Sep 13, 2023 6:28 am
Re: Gamepad problem with Aster and microsoft store games
Compatibility is one of the primary issues I've encountered. Frequently, Microsoft Store titles have trouble recognizing gamepads, particularly when multiple controllers are involved. Although Aster is a promising software for multi-user environments, it appears to exacerbate this issue. Effectively configuring and managing the controllers becomes difficult, resulting in frustration and wasted time.
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bethwilliams
- Posts: 1
- Joined: Wed Apr 10, 2024 12:16 pm
Re: Gamepad problem with Aster and microsoft store games
You can try go to Workstation 2 settings for the virtual machine (VM) where you're playing Minecraft Bedrock. Under the "USB" section, ensure the gamepad is selected for "Passthrough." This allows the VM to directly access the gamepad hardware.
Re: Gamepad problem with Aster and microsoft store games
It can be difficult for games sold on the Microsoft Store to recognize gamepads, especially when there are many controllers involved. It would appear that Aster makes this problem even worse, despite the fact that it is a promising product for contexts with multiple users. The process of effectively configuring and managing the controllers becomes more difficult, which leads to irritation and a loss of necessary time.
Re: Gamepad problem with Aster and microsoft store games
When Workstation 1 receives any input (keyboard, mouse, controller), VMware reclaims focus and the HID stack.
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sedapow843
- Posts: 1
- Joined: Thu Mar 12, 2026 9:37 am
Re: Gamepad problem with Aster and microsoft store games
This is a known limitation with Aster's input sharing model. When Workstation 1 receives keyboard/mouse input, it can "steal" focus from shared USB devices including gamepads.
A few things to try:
1. **Assign the gamepad exclusively to Workstation 2** in Aster's device assignment settings, rather than sharing it between stations.
2. If using a USB hub, plug each controller directly into a port and assign it to its respective workstation.
3. Check if enabling "exclusive input mode" per workstation resolves the conflict.
If the issue persists after exclusive assignment, it may be a USB arbitration bug specific to Xbox input drivers under Aster. Worth submitting a support ticket to IBIK with your Aster version and Windows build.
A few things to try:
1. **Assign the gamepad exclusively to Workstation 2** in Aster's device assignment settings, rather than sharing it between stations.
2. If using a USB hub, plug each controller directly into a port and assign it to its respective workstation.
3. Check if enabling "exclusive input mode" per workstation resolves the conflict.
If the issue persists after exclusive assignment, it may be a USB arbitration bug specific to Xbox input drivers under Aster. Worth submitting a support ticket to IBIK with your Aster version and Windows build.
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